wgd(scenes)(cur)(instances)(q1) = { (type, polygon), (x,100), (y,20), (vertices, { (count, 4), (0, {(x, 50), (y, 50)}), (1, {(x, 100), (y, 50)}), (2, {(x, 100), (y, 100)}), (3, {(x, 50), (y, 100)}), }), }; wgd(scenes)(cur)(instances)(q2) = { (type, polygon), (x,75), (y,-40), (vertices, { (count, 4), (0, {(x, 50), (y, 50)}), (1, {(x, 100), (y, 50)}), (2, {(x, 100), (y, 100)}), (3, {(x, 50), (y, 100)}), }), }; wgd(scenes)(cur)(instances)(q3) = { (type, polygon), (x,130), (y,-40), (vertices, { (count, 4), (0, {(x, 50), (y, 50)}), (1, {(x, 100), (y, 50)}), (2, {(x, 100), (y, 100)}), (3, {(x, 50), (y, 100)}), }), };